The Mobile Gear for example is used to get over beds of spikes that are found all over the map. The Relics have a nice variety of abilities, some that aren’t even used in combat. It is pretty disappointing that you can just buy these Relics after the fact from the Village, but old school gamers will probably just aim to find them in the stages instead. Unlike Mega Man however, these eight knights do not provide one with a new weapon, but rather the stages themselves hide what are known as Relics in different places, making exploration vital to fully experience everything. Across four sectors of the map, you will come upon eight different members of the Order of No Quarter, each with their own stage. 3, actually is very reminiscent of the Mega Man series. The stage selection, while setup just like the overworld of Super Mario Bros. The tight controls allow players to traverse through stages across numerous jumps without too much problem, thankfully with a total lack of floaty physics. One of the most crucial elements of any platformer is control and Shovel Knight is the very definition of expert handling. Jumping over spikes is not possible this way, but the ability to use it as a weapon on the ground sets it apart from similar styles. This feels very similar to that of Scrooge McDuck in Ducktales, with the shovel replacing the pogo stick. Simple short range attacks are possible, but most useful is the Shovel Drop ability that allows the use of the shovel to bounce on enemies and obstacles. Players will be in control of the title character Shovel Knight, who naturally has a shovel that is multipurpose.
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